Industry

Gaming

Client

Vibe Fall

Launching a game studio and shipping a mobile game in four weeks.

Why I Built It

I wanted to understand how far AI could accelerate the end-to-end process of creating a real consumer product. My goal wasn't simply to build a game—it was to test whether AI could meaningfully compress the journey from idea to launch without sacrificing quality.

From Idea to Launch

What began as a small experiment evolved into founding Zenzo Games, designing an original mobile experience, building a brand identity, and successfully launching on both the Apple App Store and Google Play.

Approach

I led the end-to-end product design process, from user research and UX/UI to brand identity and launch assets. Working closely with the PM, we defined the product strategy, built prototypes for validation, and ran experiments to test early monetization through pricing A/B tests.

Evidence

The beta launched to 1,600+ users with strong engagement. A pricing experiment ($5.99 vs. $9.99 between a 7-day or 14-day trial) revealed greater urgency and adoption within shorter trial periods for extended product value. The beta yielded 100+ paid conversions despite little to no marketing — indicating early product value and user willingness to pay.

Impact

The beta validated early demand for personalized search experiences and monetization potential, uncovering user segments and behaviors that now inform future iterations. Raven continues to evolve as part of Wellfound’s AI suite, serving as the foundation for smarter, more personalized candidate experiences.

1,600+

Provided signal density for activation patterns and PMF during early beta.

100+

Paid subscribers validated a consumer monetization opportunity for Wellfound.

10–40 hrs

Raven automated job search and matching, reducing cognitive load and time cost.

10k+

Scaled user growth positioned Raven as a long-term addition to the candidate experience

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