Industry

FinTech

Company

TILT

Turning product requirements into interactive prototypes.

Why I built it

What if product documentation wasn't something teams read, but something they experienced? I began experimenting with AI-generated prototypes to replace static artifacts with interactive software that people could explore, test, and react to. The goal wasn't to prototype faster. It was to create a better way for teams to communicate, collaborate, and make product decisions. Experience the prototype below. This interactive prototype was generated from product requirements, reference designs, and a design system using Claude-assisted workflows.

Built With:

Claude Design

Figma

Linear

Illustrator

The Shift

Instead of aligning around static screens, I explored a workflow where product teams collaborated around functioning prototypes generated through a combination of Linear tasks, Figma systems, and Claude-assisted development.

What I Built

• Linear task → prototype workflows • Low-fidelity interaction concepts • High-fidelity production-like prototypes

• Reusable design patterns powered by Claude • Living documentation for product discussions • Shared experiences for design, product, and engineering teams

What happened

I successfully translated product requirements into interactive prototypes that accelerated conversations, reduced ambiguity, and allowed stakeholders to experience ideas instead of interpreting them. There was a noticable shift were teams aligned faster around working software than static documentation.

What I learned

Working software beats static artifacts. The most effective design communication isn't documentation. It's something people can click, experience, and react to together. Prototypes create alignment in ways screenshots never can.