Industry

FinTech

Client

TILT

Replacing static documentation with interactive product experiences.

Why I built it

I wanted to challenge the role Figma played as the center of product communication. While static files are excellent for exploration, they often struggle to communicate interaction, behavior, and intent across teams. I believed working prototypes could become a stronger source of truth.

Built With:

Claude Design

Figma

Linear

Illustrator

The Shift

Instead of aligning around static screens, I explored a workflow where product teams collaborated around functioning prototypes generated through a combination of Linear tasks, Figma systems, and Claude-assisted development.

What I Built

• Linear task → prototype workflows • Low-fidelity interaction concepts • High-fidelity production-like prototypes

• Reusable design patterns powered by Claude • Living documentation for product discussions • Shared experiences for design, product, and engineering teams

What happened

I successfully translated product requirements into interactive prototypes that accelerated conversations, reduced ambiguity, and allowed stakeholders to experience ideas instead of interpreting them. There was a noticable shift were teams aligned faster around working software than static documentation.

What I learned

Working software beats static artifacts. The most effective design communication isn't documentation. It's something people can click, experience, and react to together. Prototypes create alignment in ways screenshots never can.